Cinema 4D

FSB Terminal3D Render

Whilst creating the ICE terminal video (also in my portfolio) I thought it would be great to use a 3D model to not only mock-up how the video would look on the stand itself but also to add some motion/depth to imagery that was fairly static.

Here are some of the steps taken in creation


Creating the lines and wire frame of the objects themselves trying to keep the individual segments of the object low poly until the final stages so as to avoid confusing geometry.

Skinning and Textures

After the wireframing is done it is then time to apply skins and texture to the 3D model, after that then create camera key frames to create a pan animation.